Color Field #04 — Echoes of Zeon

Color Field #04 — Echoes of Zeon

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The Color Field series takes its first exciting step from theory to practice. In this guide, we dive into the iconic military aesthetic of Zeon's ground forces to explore the art of weathering. Follow along as I demonstrate three distinct styles on our test pieces—from the subtle discoloration of a long service life to the layered, accumulated wear of a veteran machine. Ready to tell a story with your next build? This is the perfect place to start.
color-field 2025/08/20

Techniques for Weathered Machines

From the beginning with "The Silent Cold (CF#01)," to "Echoes of the Earth (CF#02)" and "Sparks and Contrast (CF#03)," the Color Field series has focused on the expression of color itself.

But colors do not exist in isolation; they change with surface texture, environmental conditions, and even the passage of time.

DeToyz Color Field #02 Spoon Color Test

We're revisiting one of our test spoons from Color Field #02. Its journey continues as it becomes our canvas for 'Discoloration' in this entry.

 

This time, I want to show you the first small turning point in this series — how color truly transforms into the traces of the battlefield.

For this entry, I've locked the theme onto the "echoes of the battlefield." 

The color schemes of Zeon's mobile suits have always been closely linked to a military feel and the atmosphere of ground warfare, making them the perfect subjects for practicing weathering and wear. 

This is why I've named this piece "Echoes of Zeon" — not just because it represents a classic color impression, but because within these colors, it is easiest to imagine the marks left behind by machines on the battlefield.

Below, I will demonstrate through different techniques how to bring out the texture of these "worn machines."

This entry of Color Field officially marks our first "Application + Weathering" combination piece.

DeToyz Color Field #04 - Rescue armor part from an abandoned model kit from my scrap box

For our final sample, I rescued an armor piece from this abandoned kit in my scrap box. It’s a great reminder that in building, no part is ever wasted - every piece has the potential to tell a new story.

 

In the first three parts, we built a foundation of color, starting with cool tones, then warm tones, and finally experimenting with high contrast.

This time, I'm shifting the focus to military-style weathering, drawing inspiration from the atmosphere of Zaku and other ground-type mobile suits to demonstrate three distinct weathering approaches:

  • Discoloration – Fading and environmental wear.
  • Chipping – Paint chipping and signs of use.
  • Layered weathering - applying multi-stage weathering effect.
Disclaimer: My objective is to create these weathering effects primarily using the colors mentioned in CF#01 to CF#03. Therefore, certain hyper-realistic rust and weathering effects will not be seen here. Most colors and weathering styles are built upon the color foundations we've already explored.

Spoon A — Discoloration

DeToyz Color Field #04 - Discoloration

Spoon A is applied with water decal and ready to enter weathering steps.

 

DeToyz Color Field #04 - Discoloration
DeToyz Color Field #04 - Discoloration
DeToyz Color Field #04 - Discoloration
DeToyz Color Field #04 - Discoloration
“For this spoon, I focused exclusively on the "faded feeling" and natural environmental wear, without any obvious damage or rust. The effect is gentler, making it a great entry-level weathering treatment.”
– Ah Chong

 


Spoon B — Zaku Heritage (Medium Weathering / Chipping Effect)

DeToyz Color Field #04 - The Zaku Heritage medium weathering effect
DeToyz Color Field #04 - The Zaku Heritage medium weathering effect

Spoon with text labels detailing various effects on its surface, held by a hand. - Color Field #04

“With this spoon, I wanted to express a sense of "Zaku Heritage." Unlike Spoon A's simple discoloration, this version uses chipping, oil paint blending, and streaking to create a more realistic military style. The contrast is slightly higher than A, but it remains at a medium intensity.”
– Ah Chong

 


Sample C — Mecha’s Armor (Medium-Heavy Weathering / Model Application)

DeToyz Color Field #04 - Mecha’s Armor - medium-heavy weathering

The “rescue armor piece” (Sample C) is repainted with colors from CF#01 and CF#02. Ready to enter weathering steps.

 

For this part, I've switched to an actual model part instead of a spoon. The purpose is to give readers a more direct view of the "real effect of weathering on a model kit." I reused an armor piece from an abandoned model kits from my scrap box.

DeToyz Color Field #04 - Mecha’s Armor - medium-heavy weathering
DeToyz Color Field #04 - Mecha’s Armor - medium-heavy weathering
DeToyz Color Field #04 - Mecha’s Armor - medium-heavy weathering
  • Weathering Steps:
    • Highlight: AK Interactive Grimy Grey.
    • Blending: A mix of white, black, red-brown, and desert yellow.
    • Streaking: Tamiya Enamel XF-64 Red Brown.
    • Chipping:
      • Sponge: AK Interactive German Grey.
      • Brush: Tamiya Enamel XF-63 German Grey.
    • Rust Oxide Shadow: Tamiya Weathering Master D set – Burnt Red.
    • Top Coat: Mr Color GX113 Super Clear III UV Cut Flat.
    • Final Seal: A light mist coat of Tamiya Acrylic Thinner (X-20A) to lock in the weathering powder.
DeToyz Color Field #04 - Mecha’s Armor - medium-heavy weathering
DeToyz Color Field #04 - Mecha’s Armor - medium-heavy weathering
DeToyz Color Field #04 - Mecha’s Armor - medium-heavy weathering
DeToyz Color Field #04 - Mecha’s Armor - medium-heavy weathering
“Sample C is the most heavily weathered of the three. The layered streaking, rust oxide, scratches and chipping give the armor the feeling of having been in service on the battlefield for a very long time. Compared to A and B, it's much closer to the status of a "veteran." Due to the color limitations, I didn't use heavy rust colors or battle damage, focusing on weathering with the palettes from CF#01 to CF#03.” 
– Ah Chong

 


Table of Colors & Techniques Used

Sample Main Color Combination Weathering Methods Top Coat
A – Discoloration Red Hull / Mahogany / Red Madder Panel wash, light streaking, discoloration GX-113 Flat
B – Zaku Heritage Olive Drab / Khaki

Chipping, streaking, pin wash, blending, discoloration, decal treatment, wash, weathering master powder, rust oxide

GX-113 Flat
C – Mecha’s Armor Tan / IJN Grey / Khaki

Chipping, scratching, streaking, blending, highlighting, weathering master powder, rust oxide

GX-113 Flat

Quick Technique Memo

  • Discoloration: A light brushing with Buff, Grimy Grey, or Deck Tan can create a subtle, sun-bleached effect.
  • Chipping: Using a sponge and a fine brush together gives the best results. Create the base shapes with the sponge, then add fine details with the brush.
  • Rust / Oxide: The "Burnt Red" powder from the Tamiya set creates a very natural rust shadow, but be careful not to apply it too evenly.
  • Blending: Mixing oil paint colors is highly effective for softening hard edges and creating a "naturally used" feel.

Conclusion

CF#04 is a turning point in the series. We have officially moved from pure color exploration into the application of "military-style weathering."

These three examples showcase the different levels of discoloration, chipping, and medium-heavy weathering, and also serve as my first "durability test" on our foundational color palettes.


Disclaimer

In this Color Field series, I share colors I personally use or often recommend. All descriptions and suggestions are based on personal experience. They’re not strict rules — just starting points. Use what feels right for your build.


Next in the Series

In the next entry, I will return to a cooler palette, creating a contrast with tones of technology and armor texture. This way, the Color Field series will cover both the "natural decay" and the "man-made coldness" of mecha.

👉 Coming soon: Color Field #05 – Steel and Silence

Tagged: Color Field Color Field #04 Color Theory Model Paint Mr Color weathered machines weathering effects weathering techniques Zeon

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